Vroom Vroom

Overview

Have you ever played a turn based racing game ? Have a breath of nostalgia with our new gem : VROOM VROOM ! Take control of a spring car and try to make the most of your turn in crazy maps and 3D environment. Dodge the obstacles and moving objects, watch your friends play and predict the most optimal path to take !Vroom Vroom is a 3D, 4-player versus turn-based racing game where your goal is to travel the most distance during the game.

Genre : Racing Game - Versus
Engine : Unity 3D
Team size : 13
Role : Level & Game Design
Store :

Play on Itch.io

Responsabilities

Vroom Vroom was made in one month during my third year at IIM. Our constraint was to make a couch game and we chose to make it a turn-based racing game.
I took care of part of the game design at the beginning of the project, especially on core gameplay and some pitfalls. Then I worked on all the level design of the game.

Game Design : 

  • iteration of the core gameplay, the signs and feedbacks and some documentation.
  • Design of the traps system.

Level Design : 

  • Collaborate with Artistes to  create an engaging experience and immersive track.
  • Iteration of the racing circuit with some RLD documents

Creation of the trailer

Level Design evolution

After several paper iterations of the circuit, on its shape and length, and the gameplay objectives, we produced an artist’s vision of the race. We used my RLD documents and the movements prototype created in Unity by the programmers.
I wanted a circuit with many curves, some shortcuts and many moveable obstacles on the path.

I also used a first blockout version of the cirtcuit to test the game’s checkpoint system. He had to correctly display the distance covered by each player in real time and their position on the leaderboard compared to the others.

After some modifications in the initial blockout, we worked on the worldbuilding of our game. I took care of implementing each asset in the engine and Level Art. I placed each asset to make this children’s room universe visually coherent and fun.

The traps

The tops are played continuously

The toaster only starts when the first player approaches.

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